
This has all the options relating to the specific tool.

This hosts all your main settings file management, editing options and the like. We will be skipping a few things so the tutorial isn’t ridiculously long, but you can play around with it. You’ll notice that the menus are color coded, and coordinate to their designated position on the main UI. The User Interface may seem imposing at first, but it will grow on you as you develop experience in the field. When designing anything (2D GFX, Clothing, whatever) the most important thing to know is how to use your program. This tutorial is designed for the software in question (PaintNet), but it can apply to others (Photoshop, Paint Tool SAI, Pixlr, etc.). In certain cases, you don’t even need the software. To be on the safe side, I will not provide any links to the software you’ll have to get it on your own. This tutorial will be using third-party software. You can skip any chapter you wish, but it’s recommended that starters read all of them. You can follow along or do your own design! In this chapter, we will go step-by-step in the process of creating clothes. We’ll also talk about the design process. In this chapter, we will cover different styles of clothing and the communities that revolve around them. In this chapter, we will cover the basic tools, layering, and blending modes that will help you make your first piece of clothing!įancy title, I know. This tutorial will be split into 3 main sections: At the end, I will include a short glossary for beginners to learn the lingo. I will be structuring this tutorial like a textbook. As a standard of mine, questions can always be asked in PMs or as a comment.


The goal of this tutorial is to be as open as possible. Knowledge is power, and the amount of people who want to create but don’t know how bothers me immensely. Greetings, DevForum! Even after lurking for what seems like ages, I haven’t yet found a solid tutorial for designing clothing.
